My iPad game Zzazzy has made it through the review process and is now on the App Store: see here.
So that took a little longer than I had intended …
I will be updating the page I have for it here this week with more detailed instructions than what the app itself provides (There is a tutorial mode but it really just covers the basics), but basically it is an action puzzle game in which you lay tiles on a board to form interlocking words, but you’re building words against the clock where
- forming large grids of words puts time back on the clock
- not using tiles eventually leads to tile death which takes time off the clock.
It’s a continuous play type of game, like Tetris or something, but with a completely new game mechanic.