In the current era of computer programming culture it is rare to see someone implement something totally new. It happens occasionally now but in the 8-bit era everything was new; in the 16-bit era and…
Posts Published by jwez7158
some more curvy physics videos
Below is some video of a simulation I am working on of fictional physics in which forces act along the arcs of circles rather than straight lines. I’m going to write a series of posts…
Tessera, part 1.
I’ve been working on a domain specific language called “Tessera” for defining tilings of the plane and rendering them to SVG. It is particularly suited for tilings with a recursive structure, typically aperiodic tilings. For…
Triangle Plasma
A couple of months ago, out of boredom, I implemented the old plasma fractals algorithm that is emblematic of the late 1980s/early 1990s demoscene, “rectangle subdivision fractals” or whatever you want to call it. It’s…
Quintics Redux
A couple of years ago I wrote a blog post about finding the closest point on a cubic bezier to a given point in which I showed how to reduce the problem to solving a…
Basic Convex Hull in C#
Transliterated from java found here:
“Triangular Life”
Recently I looked through a bunch of triangular cellular automata in which each (1) uses two states, (2) uses the simple alive cell count type of rule, and (3) uses the neighborhood around a cell…
Basic signals & slots in C++
I put up some code on github that implements basic signals and slots functionality using standards compliant C++. It’s one header file “signals.hpp”. See here: link to github This implementation of signals is a re-work…