I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral.
The final app will be styled similar to one of M. C. Escher’s tessellations of the plane with the tessellation changing at level breaks. I don’t have a name yet…
Gameplay will be like the following, which is video of a prototype I wrote in C# (just WinForms to the GDI, nothing fancy). I’m going to write the real thing in Swift using Sprite Kit, unless Swift turns out to be too immature in which case I’ll use C++ and Cocos2d-x again.
*: The identity of which I leave as an exercise for the reader.