What I am working on…

I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral.

The final app will be styled similar to one of M. C. Escher’s tessellations of the plane with the tessellation changing at level breaks. I don’t have a name yet…

Gameplay will be like the following, which is video of a prototype I wrote in C# (just WinForms to the GDI, nothing fancy). I’m going to write the real thing in Swift using Sprite Kit, unless Swift turns out to be too immature in which case I’ll use C++ and Cocos2d-x again.

*: The identity of which I leave as an exercise for the reader.


  1. Pingback: The Curiously Recurring Gimlet Pattern » An Application for Creating Novel Escher-like Tessellations of the Plane

  2. goneril November 19, 2014 at 11:22 am

    What kind of sounds/music do you plan to put in the game ?
    Have you thought of it yet ?

    Because it looks perfect for an adaptative system.

  3. jwez7158 November 19, 2014 at 4:55 pm

    I am looking for sound/music and have made no decisions. What kind of adaptive system do you have in mind?

    Also feel free to email me at the address on the about page of this blog if you have idea.

  4. Pingback: The Curiously Recurring Gimlet Pattern » Untitled Escher Game Update

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