In the current era of computer programming culture it is rare to see someone implement something totally new. It happens occasionally now but in the 8-bit era everything was new; in the 16-bit era and…
Browsing Category Computational Geometry
Tessera, part 1.
I’ve been working on a domain specific language called “Tessera” for defining tilings of the plane and rendering them to SVG. It is particularly suited for tilings with a recursive structure, typically aperiodic tilings. For…
Triangle Plasma
A couple of months ago, out of boredom, I implemented the old plasma fractals algorithm that is emblematic of the late 1980s/early 1990s demoscene, “rectangle subdivision fractals” or whatever you want to call it. It’s…