gamedev.net recently linked to this video about the making of Marble Madness, which got me thinking about the raster-to-vector via contour extraction script I wrote in Python last year and the fact that, it being…
Date Archives January 2013
Sprite Packing in Python…
(update: newer version mentioned in comments is on github here.) I’ve been working on my puzzle game Syzygy again, after a long hiatus, and am now writing to iOS/cocos2d-x rather than just working on the…