Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is useful to me. The game I have in…
Browsing Category Programming
What I am working on…
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar…
Discretely Distributed Random Numbers in C#
Random numbers generated from a discrete distribution are a commonly needed thing in game development. By “discrete distribution” we just mean the roll you get from something like an unfair die, e.g. you want a…
Cocos2d-x + Box2d Breakout Updated
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos2d-x. If you want to use physics…
Zzazzy 1.0.0
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here. So that took a little longer than I had intended … I will be updating…
Snurtle and My Greatest Contribution to Mathematics, Such That It Was
This summer coming up will be 20 years since the summer after I graduated from college. I’m currently in that golden period in between software jobs — starting a new one in March — and,…
New Zzazzy screenshot
Here is what the game is looking like currently (click for fullscreen):
The World’s Simplest 2D Curve Library
For the game I’m working on I need to have sprites that travel along curving paths. I’m talking about the sprites traveling along somewhat arbitrary curves, meaning curves that look good, not curves that result…
Syzygy Update
So, looking at the early entries of this blog, I must have started working on Syzygy around the beginning of the year 2012 because by March 2012 I had the Win32 prototype done. At that…
Marble Madness Madness
gamedev.net recently linked to this video about the making of Marble Madness, which got me thinking about the raster-to-vector via contour extraction script I wrote in Python last year and the fact that, it being…