Random reports from screwing around on the internet: There exists video of M. C. Escher creating his last major woodcut, Snakes: link. I haven’t figured out where this video comes from or why it doesn’t…
Posts Published by jwez7158
Cocos2d-x + Box2d Breakout Updated
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos2d-x. If you want to use physics…
Zzazzy 1.0.0
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here. So that took a little longer than I had intended … I will be updating…
Snurtle and My Greatest Contribution to Mathematics, Such That It Was
This summer coming up will be 20 years since the summer after I graduated from college. I’m currently in that golden period in between software jobs — starting a new one in March — and,…
New Zzazzy screenshot
Here is what the game is looking like currently (click for fullscreen):
The World’s Simplest 2D Curve Library
For the game I’m working on I need to have sprites that travel along curving paths. I’m talking about the sprites traveling along somewhat arbitrary curves, meaning curves that look good, not curves that result…
Syzygy Update
So, looking at the early entries of this blog, I must have started working on Syzygy around the beginning of the year 2012 because by March 2012 I had the Win32 prototype done. At that…
Marble Madness Madness
gamedev.net recently linked to this video about the making of Marble Madness, which got me thinking about the raster-to-vector via contour extraction script I wrote in Python last year and the fact that, it being…
Sprite Packing in Python…
(update: newer version mentioned in comments is on github here.) I’ve been working on my puzzle game Syzygy again, after a long hiatus, and am now writing to iOS/cocos2d-x rather than just working on the…
The Cocos2d-x Device Orientation Bug…
This took me all morning to figure out. I’m posting here so there is clear information on this subject in at least one place on the internet. The situation is this: when targeting iOS6 using…